The Planes

The known world is but one of many - planes of existence that lay above, below, around, and alongside the world like the pages of a book. With the onset of The Great Plague and the Fey species appearing from the Mysts, travel between these planes became a part of life. Planes are separate from each other save for Junctions, places where they overlap and allow travel through gates.

The Material Plane
The physical world in which humans live, die, and know. Before The Great Plague, the plane was cut off from forms of active planar travel - though exceptionally rare glimpses into the Mysts may have inspired legends and 'fairy stories' throughout the ages. With the coming of the Mysts, the Material plane has opened and is now home to new arrivals from many planes. It is the plane in which the game takes place, with geographical information considered Common Knowledge.

The Moon, while visible from the Material Plane, is unable to be reached by either teleportation magic or planar travel, and is thus considered an inaccessible, separate plane.

The Mysts
The Mysts are the home of Fey species, a plane of magic and wondrous sights. All Fey trace their origins to this plane, either traveling to the Material Plane during the first contact with humans or descended from those that did. The fantastical nature of the plane leaves it hard to describe to outsiders - to Mystborn Fey relating the plane is like describing the feeling of a childhood home, to Fey visiting for the first time the experience is akin to finding a place of belonging, and to humans and kin it feels very literally like a fairy tale.

The Elemental Planes
The Prime Elemental Planes (also known as the Inner Planes) are comprised of the four prime elements of magic: water, earth, fire, and air. Combined, they compose the building blocks of the matter used in the creation and sustenance of other planes. While each plane is predominantly composed of a single prime element, there are signs and traces of others within, where the elements and the planes themselves run together.

Travel within individual planes can be difficult, as each is inhabited by unique and strange creatures - some as alien to travelers from the Mysts as they are to denizens of the Material Plane - as well as the inherent dangers of traversing a place made of raw magical power.

Junctions between the Elemental Planes and the Material Plane manifest as Elemental Circles, places of concentrated magical power. These are not uncommon - Frontier settlements will usually have at least one Elemental Circle nearby. It takes a place of extensive magical power to support multiple circles, so higher numbers are rarer. Carreg Wynn sits on a magical nexus, and supports four Elemental Circles - one of each Prime Element.

 For individual planes visit: The Water Plane, The Earth Plane, The Fire Plane, The Air Plane 

The Pure Elemental Planes
Like their Prime counterparts, the Pure Elemental Planes are embodiments of their elements: Essence and Void. Unlike their Prime Elemental counterparts, the Pure Elemental Planes seem to have no Junctions connecting them to the Material Plane. It is known that inhabitants of these planes can travel to the Material Plane, but there are no recorded instances of a denizen of the Material Plane, Mysts, or Prime Elemental Planes traveling to a Pure Elemental Plane. Their physical geography or even the nature of their construction remain a mystery, only theorized about.

The Land of the Dead
The Land of the Dead draws in souls of the dead from across the planes, whether planar barriers are open or not. The Land of the Dead touches and crosses over every single other plane, but its nature is mutable and changing with very little in the way of concrete geography.

The Land Beyond
The Land Beyond is more of a 'concept' than an identifiable plane. Once souls are drawn to the Land of the Dead, from there they can move on to their final destination from which there is no return. The faiths of different deities have different names and ideas about what the Land Beyond is like, but any attempt to visit it - or retrieve a soul from it - has resulted in failure. The only known way to visit the Land Beyond is the old-fashioned way: to have your soul move on.

The Astral Plane
The Astral Plane lays atop the Material Plane, only just removed. It possesses the same geography, appearance, and people as the Material Plane - a shadow reflecting the plane's material existence. An exception for the need of a particular Junction, the Astral Plane is inhabited by ghosts and spirits that can be perceived in the Material Plane by people with spiritual or psychic talents - or use their own spiritual power to affect the Material Plane in turn. While the Astral Plane is commonly accessed from and affects the Material Plane, the Mysts and Elemental planes cast similar shadows that can be perceived and navigated in the same way. Despite the vastly different physical and magical makeup of these planes, the Astral shadows all follow similar rules and are considered to be the same plane reflecting multiple places.

The Black Oblivion
A pocket plane that is the home of the Arluru species. This plane is also home to the Xin'Tai, an insectoid species with a quick evolution rate. For more information, please see The Black Oblivion.