The Crypts

Before The Great Plague, Carreg Wynn was a bustling and fantastical city. However when the world was changed by the Mystfall, the Plague wiped out almost all the people, and in time the city itself was buried below the ground. However, those who died did not stay dead, and the bodies rose once more to wander the halls and buried streets of the old city. However, Carreg Wynn itself was not even the oldest city to be built on this spot. As you descend into the halls below, the architecture changes and warps, citys and civilizations lost to time are stacked one atop another. These Crypts are home to many undead, as well as the terrifying and powerful Undead Council.

The Entrance Halls
The entrance halls are the highest level of the crypts. The door to this entrance can be found at the top of the hill in Carreg Wynn. It is composed of natural caverns forming a maze-like area, this area is filled with traps as well as the bulk of the crypts combat-capable Undead ready to fight to protect their masters. The undead in this area constantly move and adjust the traps such that the layout cannot be easily memorized, thus those wishing to pass these halls should request an audience with the Undead council, and if granted, will be guided through the labyrinth.

The Councils Chambers
This section of the crypts comprises the buried city of Carreg Wynn, the old streets, and alleys creating twisting tunnels. Because of the years spent below the earth and the magic of the Leylines expediting the degradation process, much of the city is buried beyond reclamation. It is on this layer that the Undead council makes their home. Each member takes and excavates one of the ancient stone houses to be their dwelling. Among this floor are housed the serving undead -ones that works with the council directly. They scurry from place to place like ants performing the tasks demanded of them. There are few traps on this floor since it is intended for the councils everyday living. However, if one wanders to far into the home of an Undead council member uninvited, a horrific fate often awaits.

The Ruins
Going deeper below old Carreg Wynn, you will find yourself in the ruins: twisted catacombs of ancient and unrecognizable architecture stacked one on another. These halls may twist for miles or go nowhere, and seem to shift and move to make them near impossible to navigate and map. Undead of all sorts roam these halls, however strange magics guide these beings, and as such the council has no control of them. Thus these halls provide danger to all who dare to enter them.

The Forgotten City
Despite the seemingly endless halls of the crypts, there is a bottom. An ancient and forgotten city of human design, half-buried in a cave-in. This city once held a rift to the plane of void, though which Devils poured through, along with a powerful devil who impersonated the god SIM. While the portal was closed and buried in stone, remnants of that darkness remain, and those who wander here may find themselves swallowed in it.

The Undead Hordes
In times past, there were thousands of undead that roamed the halls of the crypts. These undead were loyal to the Council of Undead that lived among the fetid ruins. However, in recent years their numbers have been decimated. A war with devils lead to many losses, followed by a war with Carreg Wynn lead by a Lich from another world reducing the already lower number. This has to lead to most of the Undead council’s army being destroyed. Additionally, at present, the council sees no need to form a full army. The power of the 6 alone provides significant protection. As well, the reduced number allows them to go more unnoticed and undisturbed. Lastly, the council agrees to have an army at the ready leads to the temptation to expand the power and influence of the crypts, which has already lead to confrontations with the surface in the past. As such, the numbers in the crypts should be kept to a minimum. There now exists merely a few hundred undead within the control of the council. Ghosts, skeletons, and other strange necrotic creatures make up the bulk, serving their master's needs, and providing protection on the upper layers of the crypts.

Deeper within the crypts however, small hordes of unbound undead still exist, unable to be controlled by the council, and pose great dangers to those who wander the halls alone.