Historical Events

On this page, you will see two headings referred to as the Old Era and New Era. As of March 2020, the world was soft reset to deal with years of conflicting lore. In this soft reset, the player characters from the original universe crossed over to the new one. This allowed for the changing of history and lore, but allowed players to retain the memories of the old one. All events of the old Era Happened as described and as you remember them (unless otherwise noted as de-canonized). Your character can remember them as they occurred and can talk and tell stories of them with the express note either ig or oog that it may nut be correct history.) However, the events that occurred may have occurred differently in the history of the New Era. If you need more details on this please contact the President at president@mystfall.ca

November: Exploring the lost city of Absalom
The town explores the lost city of Absolom

March: Trapped in the dream city of Somnia
The town finds themselves trapped within a dream city named Somnia

2014 season
The Orenda, a group of Conthestani, banded together to extort visitors to the Great Woods. At the same time, the sacred spaces within Carreg Wynn experience a disruption at the hands of the entity Dorean. At the *same* same time, an Imperial noble from the Marius family met with an "unexpected" assassination while in Carreg Wynn and his brother Renaod seeks recompense. A mysterious figure named Eo'dran appears connected to all of these events, meaning they may be related to each other. Unfortunately, Carreg Wynn left dealing with any of this until it was too late, several of their members were corrupted in a sacrificial ritual, and then the sky fell and the summoned malice of Old Carreg Wynn shunted all the souls present into a Limbo-like place to be unmade. It took the sacrifice of the memories of some PCs and Dominik spitting lasers to weaken the entity holding them in Limbo enough to be defeated by brute force and ignorance. Key NPCs

Dorean: An entity that was intercepting and corrupting Faith at the sacred spaces in town. Appeared in several different forms, usually a corrupted or altered version of the deity they were impersonating. A three-headed figure at the NOS chapel, a moth-creature at the Faerie ring. Dorean appeared to wield the power or be an incarnation of Dragon (or a dragon), as their followers showed physical characteristics of Dragon-touched when in the limbo after the Conthestani destruction ritual.

The Orenda: An organization of militant Conthestani who built a fort near Carreg Wynn. With their connection to the spirits corrupted by Dorean, they 'merged' with their totems to gain power. Almost killed pretty much everyone during the two failed attacks on their fort, and completed a ritual to destroy the inhabitants of Carreg Wynn.

The Marius Family: Renaod, aka Sextus Marius was instrumental in the formation of the Orenda. He manipulated events alongside Dorean. His brother, Septimus, was murdered in Carreg Wynn after a visit to attempt to buy land and build a summer home (via bomb). His sister, Octavia, was involved in his plot but preferred to languish in the background.

Eo'Dran: An enigmatic figure who appeared to lend cryptic guidance and attempted to direct Carreg Wynn in avoiding their ultimate fate. Revealed in limbo to be an embodiment of the Old God Luck.

Ravina: The Master Vampire of the Crypts, who 'stole' the Void Circle by moving and sealing it within the Crypts. This led to increasingly unstable behaviour ending with an assault on Carreg Wynn and Ravina being staked. After this, the Void and Essence Circles blown - their Champions had vanished, and there was no way to keep them maintained.

Tiberius: An Imperial traveler, Tiberius had lost his son to sickness - and rather than return, the boy had given in to the call of the Land Beyond. Tiberius sought ways to contact or travel to the Land Beyond to bring his son home, investigating Conthestani spiritual rites, Fae magical rituals... and made contact with Dorean. He made a bargain with the entity after a conversation with Valentein convinced him to see his path through with conviction, and reigned over the Limbo space as a Dragon-touched with the shade that remained of his son at his side.

November: season Epilogue
Epilogue/wrap-up to the season plot

March
Carreg Wynn are brought to the city of Southland Saint-Velus and get embroiled when a parasite begins controlling people in the city.

2015 season
Octavia Marius, now ordained as a Prime in the Church of NOS, begins passing laws that decry Void magic as evil and a mockery of NOS's gift. Tawdonian void mages are arrested, with crusader knights venturing into the Frontier to round up Citizens for breaking the law. This... is emphatically not Carreg Wynn's problem. Instead, they have mysterious hybrid creatures wreaking havoc on their farms - including a Salasiren and a Wyverlisk. Several townsfolk are kidnapped and stitched together with monster parts. A troupe of Waterkin arrive and control people's minds in an effort to get them to 'open their eyes.' Octavia is located and arrested by a Talon Knight devoted to stopping her corruption, but an army opposed to Void Magic quickly finds itself a new leader in the angel Cascadian, seeking to destroy both 'imperfect' void mages but their mortal enemy: the devil Diasecles, the shadowy leader of the Waterkin troupe. '

Key NPCs

Dame Helena til Theonidas: A woman Talon Knight, the first to be knighted since the Talon Knight's gender restriction was lifted. An archmage, she has a vested interest in discovering the source of this new movement against Void magic. Had two others with her, Page Sophia and Squire Olivia.

Octavia Marius: Leveraging money and noble connections to be named a Prime, she formed the crusade into the Frontier for one purpose only - to get revenge on Carreg Wynn for the deaths of her brothers.

Cascadian: An angel possessing the body of Dyna, a student of the Mage's Guild stationed at a research outpost in the Wastes. Cascadian pursued their devil counterpart Diasecles, who had possessed Dyna's colleague Rexus.

Dr. Tyler: A mad scientist responsible for kidnapping townsfolk and implanting them with monster parts - salamander tongue, spider spinnerets, psychlatopus stomach...

The Wyverlisk: Part wyvern, part basilisk, all monster. A non-sapient beast, the wyverlisk preyed on farm livestock and used the basilisk powers to fend off attackers.

The Salasiren: A siren from the Carreg Wynn river who had been abducted and experimented on, surgically granting her salamander parts she had no control over, and in pain and rage and desperation she attacked farms near Carreg Wynn.

Dr. Cornelius 'Stitch' Maxwell: Apparently an old colleague of Dr. Tyler, he had a bounty on monster parts and was willing to give information. Responsible for the Salasiren and Wyverlisk, though not the kidnappings of Dr. Tyler.

November: Stillwater
The souls of Carreg Wynnites are sent back in time to inhabit townsfolk in the village of Stillwater until a mysterious Plague spreads, bringing with it new and terrifying horrors.

March: The De'Monte Carlo Opens
The grand opening of the De'Monte Carlo casino. The town is invited for an evening of gambling and fun. However this is a demon casino so there's more than just money on the line.

2016 Season: The Tablet
The ghost of an orc conqueror reveals the existence of the fragments of a tablet, which if assembled will grant power. At the same time, strange rainbow portals begin to open all over the town. These portals spew out strange creatures, seemingly infected with a sort of rainbow sickness. it's learned that going through to the portals alters the minds of those who travel through. The town gathers the pieces of the tablet and fight 4 powerful creations of the rainbow portals. Upon doing so, a final portal opens and a group of the town step through. It's learned some kind of entity was coming into creation, powerful but yet unformed. The town decides ultimately to destroy this chaotic force before they could fully mature.

Key NPCs Winter: Apparently the incarnation of the season Winter, and the reason snows stayed so late that year. We killed him! So, no long-term repercussions to worry about there.

Gunda: The orcish conquerer, a ghost who appeared to anyone who held a fragment of the tablet.

November: A Winter Masquerade
Carregwynn is invited by The winter court to attend a masquerade within the Mysts. The town comes but is wary, The winter court seems to be up to something. Many seem to be trying to 'acquire things' from the town. One scholar quickly learns that the winter court is trying to extend winter via a ritual and so the town must give them nothing.

At the same time a fea of the gentry a Pookah named Pookah, is causing havoc, he keeps pulling rather cruel and unfunny jokes on the town for his own amusement. But also he seems to be giving the town information on how to 'defeat' the winter court. The town is incredibly suspicious of the fellow, especially when the information he gives doesn't seem to work.

Things boil to a head, The winter court is enraged that the town hasn't given them anything they need to complete their ritual. and the town thinking that they are all being set up. The confrontation leads to blows between both parties. However, things simmer down when Pookah is caught and exclaims that he didn't expect things to go so far. With a frustrated sigh, both sides agree to lay down arms, and the town is informed that Pookah will be punished for the trouble.

March: Guardians
A group of strangers awake in a strange tavern, each wearing a bracelet. These strangers were not our regular heroes, and these strangers have weird and conflicting histories. Some come from destroyed worlds, some are creatures that never existed, some are the relatives of the heroes we know. The tavern is also occupied by strange people, and they tell the strangers they cannot escape the tavern.

As time passes, members of the strangers begin to wind up dead, and their bracelets stolen. The group of strangers interrogate the denizens of the tavern, and begin to understand what was occurring. The tavern was a dream, or perhaps a plane created from the consciousness of others. It was unclear. But what was clear was that all the strangers were imaginary. The bracelets they held each contained the soul of a member of the town of Carreg Wynn and the strangers were created from their minds to be their guardians. The denizens of the tavern were attempting to consume the bracelets to escape.

Using multiple methods the town was able to escape with almost no losses, but with the souls returned to where they came from the strangers... the guardians were no longer needed and faded and the tavern and its denizens fell to pieces.

2017 season: Fate
The town found themselves in a rather precarious situation, The undead council, quiet for many years, grew restless and demanded the town come forward to negotiate a new peace treaty with them. After a mix-up with the treaty group, the town found themselves in debt 30 corpses to the council each month

On top of this something truly strange was found in the town. Near one of the elemental circles a large black pyramid stood. Closer examination of the pyramid revealed it was sucking the very life from the circle. While the town was able to destroy the pyramid they found another at a different source of power. Each time they would destroy one pyramid they would find another.

Furthermore there was a large group of Fauns that seemed to be causing trouble in the town.

As the months passed the town would come to discover they were under attack by a demon named fate. Fate was created when the plague decimated the old city of Carreg Wynn. Fate was using the strange pyramids to grow more powerful, and the fauns were Helping to resurrect Fate.

The town set about destroying the pyramids, weakening fate, and created a plan to deal with the demon themselves. They decided to use Fate's human corpse to split the demon and human parts of their being. The plan was successful, resurrecting the human aspect of fate, and causing the demon aspect of fate to mutate into a mass of chaotic energy. The town was able to defeat the creature that was once fate, and drew a close to this adventure

November: The Last Centaur
Carreg Wynn received a strange letter, an invitation to visit the garden of a centaur. Of course because Carreg Wynn never refuses an invitation they accepted. The town travelled through a gate into the mysts, to a place known as the Evergarden. A field of flowers as far as the eye could see. In the centre is a small cottage, tended by by a strange assortment of individuals. The group welcomed the town and inside they met their host.

Sage Seedsower was a centaur, and a very old one at that. Sage claimed that he was the last of his kind, having been the only survivor of a plague that wiped out their kind thousands of years before, and now he too was dying. Sage had watched the town for many years through one of his scrying pools, and wished to meet them just once, and hoped the town would stay with him for his last days, and watch as his kind left this world behind.

The Group of residents all seemed sad to see sage go, they all claimed he had kept them safe and let them stay with him, as it was revealed that each of the residents was a spirit. The ever garden had an extra property, spirits that lingered there would take physical form and could walk among the living as though they were alive. However this effect only lasted as long as they remained in the garden.

But where Carreg Wynn goes trouble follows. Angry thorny vines burst through the ground and began to attack the town, Sage was rushed away to safety and the vines dealt with, but something was amiss. Vines and other strange plant growth began to appear all over the cottage, threatening to overtake the entire garden. But this was no random act, but planned sabotage. For Sage was not the last centaur, another lived on as a vengeful spirit, The Spirit was a half centaur half faun, but gained none of the centaurs physical traits. Out of frustration and spite the Half Centaur swore to destroy the garden that could never be his. For the garden had one final property, Plants grown in the garden fed on emotions, plants fed with love and joy grew healthy and beautiful. But the half centaur grew a plant of hatred and pain, creating a weed in constant frustration and anger.

Sage not knowing of the Half centaurs pain apologized and embraced him, this act of acceptance allowing the half centaur to move on. While this was happening, Carreg Wynn carved their way to the heart of the weed creature, but instead of killing it, fought through the barbs to embrace it, pouring forgiveness and care into it, Undoing the years of pain, causing the plant to morph from a weed to a rose bush of immense size and color, that radiated love.

After this the group got together and Sage seedsower and the town shared a drink, and quietly surrounded by joyous laughter and smiles sage quietly slipped into his final sleep, a smile on his face. The town held a funeral for the last centaur, and an aspect of Faerie appeared to take the centaur back to his family, who had been waiting so long for him.

(as a note, in the New Era Centaurs are no longer extinct. Merely very rare)

March: A weekend Getaway
Folks from Carreg Wynn are invited to Bear Pine, where an offshoot of the The Furrows family are hosting a grand opening of their inn. However something seemed off, the innkeepers seemed to have strange habits, and weird occurrences kept happening to members of the town. And then some of the inn staff turned up murdered. As well, a creature not seen by Carreg Wynn before was investigating around the inn - a dhampir necromancer, looking for information about the murder of her mother, a powerful archmage elf.

After investigating it turned out the inn was plagued by a cursed dagger, which had been stolen from the dhampir's mother and was sold to the Furrows. The dagger brought misfortune everywhere, with people being psychically taken over, called out into the woods, or compelled to harm others. Carreg Wynn discovered the dagger and destroyed it in a ritual. Some of the inn staff decided it would be fun to stay dead as it would add more charm to the inn, and after all the excitement re named the inn “The Frontier Adventurer experience.” The dhampir decided to move to Carreg Wynn to continue her necromantic studies.

2018 Season: The Rise of the Old Gods, Lucile the Scholar of Spiders, The Troll King of the Crescent Isles
This season had 3 tales told alongside one another 1 - The Rise of the Old Gods 2 - Lucile the Scholar of Spiders 3 - The Trolls king of the crescent Isle The Rise of The Old Gods

Long ago the Old gods of the material plane were trapped in a box. Sealed away from the world above and forgotten. But with time the seals wore thin, and with patience the old gods emerged again. While there are many old gods they do not all share the same power, some are stronger than others, and War and Peace was one of the mightiest. War Hatched a plan, To name a champion to the old gods by holding a tournament. War called one of his oldest faithful, a Decrepit man known as The wretch, Who would hold the old gods in his lantern until they were strong enough to manifest again. But one god did not follow, The oldest of all the old Gods. Light and Darkness, who went by the name The Shadow King. The Shadow King Had no desire to again be worshipped by humans, He sought vengeance for all that was done to him and his kin.

The Wretch Chose Carreg Wynn as the place for the tournament, strong souls to feed his lords. Carreg Wynn was hesitant but eager to participate at the promise of rewards. War Watched with glee as the town entered the old gods trials. A cooking contest for Hospitality/ inhospitality. A forging contest for Creation and destruction, and a particularly Grand offering To Love/ Hate. Even he Engaged in the sport, with a challenge of war! During which a member of the town tried to assassinate the god. This mattered little to him as all battles were a prayer in his name.. Each challenge grew the old gods' strength and hold on the world, Each making them… more.

Light and shadow however was on a different path, each night he sent out his dark creations to bring fear and pain, revenge for all he had suffered. However He realized it brought him… nothing. No joy, no satisfaction, no emotion at all. So he did something he thought he never would, He spoke with the mortals of Carreg Wynn, and moreover he listened. He listened to how they detested fairy and how they commanded certain things. How dragon ruled through fire and pain, and then he realized perhaps his path was wrong, Perhaps the old ways of subjugation were flawed. Perhaps to be free he and his kin needed to live alongside humanity.

During this Time War revealed his final plan, To have champions of Carreg Wynn battle to the death to prove who was the strongest and worthiest. However the town refused. They had expected that war was setting them up for a trap, and in secret they had created a copy of the box that trapped the old gods before. Enraged War Took two of his most powerful kin and attempted to slay the town, They could start again somewhere else, they had time to try again. However Light and Shadow came, and told War of his revelations, that there was another way. But war would hear none of it, and took up arms against his own brother.

The gods battled and Carreg Wynn battled alongside them, During this some of the gods under War were swayed by the shadow king's plight and layed down arms. Together with light and shadow the town brough War low, and sealed him back in the box. The old gods fled, some into hiding, some to the side of light and darkness. The Shadow thanked the town and took the box, vowing to do better and be better than the old gods of the past. Thus the old gods returned to the world.

Lucile the Scholar of Spiders

During this time A Scientist named Lucile Sought to conduct several experiments on the town of Carreg Wynn. Lucile had a fascination with spiders, and sought to breed and grow the most potent spiders she could. She disguised herself as a traveling scientist, and headed to the town. There she released several swarms of her creations, causing the spiders to creatine unpassable webs. To deal with these the town took up torch and blade burned away the infestations.

Lucile winced at the loss of her precious spiders, but smiled at the useful data. Her next creations were much more powerful, a spider that could bite into a person's flesh and control their mind. Using these she was able to ensnare the mind of several town members, and she waited and watched, her spiders reporting back to her.

However the ruse was quickly discovered, The town set out to Deal with the person causing the havoc. However Lucile was not alone, For she had a small force of combat ready Spiders at her disposal, and when the town thought they were at their moment of victory, she activated her sleeper agents. The mind control spiders came alive and chaos ensued, the town was not under attack from both sides, ally and enemy. However they fought on, making it to Luciles Carriage, breaking inside and meeting out their vengeance. A few days later Lucile Resurrected at a nearby circle. Going to their carriage to see that it had been destroyed and ransacked. While most of her research was gone Lucile had one final Experiment. She wanted to go beyond a fan of Spiders, to become a true Queen of spiders. She took a small vile… one she had planned to test on someone else… but nothing ventured, nothing gained. She Drank the vile and the transformation began.

Back in the Town the night was silent, until the ground began to shake and a horrific sight emerged, Lucile had transformed herself into a massive half spider half human centar. The Town took up their blades Lucile’s spider body was immune to most damage, but they could knock her over and attack her human top half. After a long battle Lucile was again slain, and the town victorious. Several days later Lucile Resurrected again, and after taking a long tough reconsideration of her life. Decided perhaps this villanus lifestyle was unsuited for her, and she now works as a scholar in the scholars guild specializing in spiders.

The Troll king of the Crescent Isle

Trolls are tricky beasts. They are brutally strong, brutally tough, not particularly bright, exceptionally violent, and have this nasty habit of regenerating unless they are hit with magic. The only saving grace is that trolls are too thick to band together. They attack each other as much as they attack villages. However, that changed With Thokamundar. Thokamundars mother was a crescent islander human who was cast out of her village because she fell in love with a troll.

However when she was cast out she still had her love, and together against all odds they were able to conceive a child. A half human, Half Troll. As the child grew it showed all the intelligence of a human, But had the strength and regenerative properties of a troll. The mother tried to raise Thokamundar as a warrior against the humans, however as Thokamundar grew his violent tendencies grew, and grew, and grew. Thokamunder fought because he wanted to fight, he abandoned his mother, and when his father tried to stop him he killed him. Thokamundar travelled around the crescent isles with an iron fist. He brought the trolls all under his banner, Creating a small kingdom of trolls with him at the centre. Thokamundar captured crescent isle wizards and had them forge an enchanted tattoo for him, one that could reflect all magic. With this tattoo his only weakness had been averted and he now considered himself invincible. After causing havoc on the crescent isles he set his eyes on the empire, Now there was a good brawl!

His boats landed at Carreg Wynn and his trolls went to work, causing mayhem and destruction wherever they could. While the regenerative abilities made them more difficult to deal with, Carreg Wynn figured out the trick, and quickly became adept at fighting the creatures.

But that only invigorated Thokamundar more. He got excited at a town that could fight back. He set his elite warriors on the town, and one of his favourite creatures, The Eyes, with the capability of seeing all beings in all states. In his raids he captured a small town, and killed several members of Carreg Wynn.

Eventually Thokamundar visited the town himself Having a brawl to a stalemate and growing more excited at the thought of a true challenge. He invited the town to his home, to brawl with him once and for all. During that fight the town had seen his tattoo and began to plan countermeasures.

During this time the town met Thokamundars Daughter who pleaded with the town to kill him but leave the rest of the trolls, Thokamundar had them all under his power just as much as those he attacked. The town agreed.

The town was brought to Thokamundars home, A massive volcano with a metal disk suspended on top of a basin of lava. When the town arrived Thokamundar dropped the disk into the volcano and began to fight. A group of the town used magic to mend the disk, keeping it from melting. The second group moved to Thokamundar, Using the collective might of the town they grappled the Self Proclaimed Troll King and Held him down, As they did this another cut the tattoo away from his body, taking the thokamundars shield away. The group worked together and push him into the lava, where even then his body still tried to regenerate. With a final volley of blows, the once troll king went limp and sank below the magma.

The trolls, now free of the tyrannical king, sent Carreg Wynn home with the help of a goblin and began to rebuild anew, of course sending Carreg Wynn home with a sizable pouch of coin.

November: Night at Evandrus's Manor
Carreg Wynn is invited to the manor of a rich judge from the Empire. Judge Evandrus is fascinated with anything strange or unique, and wants to know about the famed town of misfits and the people who live there. Carreg Wynn is brought to the manor by the head of the household, a stern maid named Loria. The manor is run by an eccentric group of indentured servants, that Evandrus refers to as his 'collection'. This includes a Kaern prydemother, a half-draconic faun, a lost Crescent Islander, an elderly elf, a retired Imperial general, an arsonist faun, a person possessed by the spirit of a banshee, an ex-pirate halfling, and a human butler. All these people were overseen by Loria. The judge asks certain townspeople for strange things, such as their pelt (offering to regrow it), offering large amounts of gold to add to his art collection. Later in the evening, Evandrus suddenly drops dead, putting the staff and townspeople into a panic. He cannot be revived, which is strange. The Imperial Guard appears and locks down the house, claiming that Carreg Wynn must be the culprit. If the town does not figure out who the real killer is, they will all be arrested.

The town begins to get to know some of the indentured servants in the house, learning that they all were ‘saved’ by Evandrus, using his position as a judge to take them into his home rather than the worse fates they had been condemned to. They also discover a strange locked box in a chapel, and various keys around the house. Solving puzzles hidden in the house and among the art gallery, drawers of the mysterious box begin to be unlocked, revealing Evandrus's documents on how he 'acquired' all of his indentured servants, setting them up in bad situations and using his position as a judge to 'rescue' them from sentences that he himself had given, allowing him to acquire more oddities for his morbid collection. Eventually, a ritual circle is discovered in a room in the basement, and it becomes clear that three people were required to do the ritual that killed Evandrus and make him unable to return. Despite this, the town finds themselves sympathizing with the indentured servants, not wanting to hand over any of them. Instead, they turn their attention to Loria Shorzak, whose name has shown up in some of the documents as an accomplice, and whose own papers are blacked out and redacted.

The Guard reappears, and demands answers, and a mock trial takes place in the main room of the manor. Despite knowing the true culprits, the general and the Crescent Islander, as well as the elderly elf under a geas potion, the townspeople don't want to hand them over, especially knowing that the rest of the indentured servants would be sent to other homes rather than be freed. They instead interrogate Loria, who eventually drops her anxious maid routine and reveals her true nature as a trained assassin working for Evandrus. Before too many questions can be asked, she disappears. The commanding officer of the Guard goes to speak to a superior, and returns with a proposition for the town. Pretend they never saw anything, forget the name Loria Shorzack, return any items stolen from around the house, and go back to Carreg Wynn, while the servants are distributed to other households. There is a way to escape below the house, tunnels that lead out to a place where teleportation is possible, but anyone who goes that way will be considered wanted by the Empire with a large gold bounty on their heads. Most of the town chooses to fight their way out, fighting the Guard as well as Loria, who appears to be a powerful mage as well as assassin. Eventually the Guard pulls back, letting the townspeople and the servants escape. Some of the servants, now free, stay in Carreg Wynn, but many become fugitives, escaping to other places. The mystery of who Loria Shorzack really is becomes a question. Why is the Empire protecting her? What is her true power? Where is she now?

March: Trapped in the land of the dead
An event occurred and Carreg Wynn found himself trapped in the land of the dead. A strange skeletal being had grabbed them before their souls could be thrown to the land beyond. However now finding themselves stuck in the land of the dead Carreg Wynn went through trials and tribulations to untangle their souls and return to the land of the living

April: The End of the War in the Black Oblivion
For hundreds of years the Arluru of the black oblivion have been trapped in combat with the terrifying Xin-Tai. A swarm of ever evolving and adapting person sized insects.. However, feeling their suffering The arluru aspect of the fairy went against the will of the other aspects and decided to lead the charge to end the war. As such they Gathered the strongest warriors they knew… Carreg wynn.

Opening a rift, Carreg Wynn Entered the black oblivion. Wolfholm was in ruins, the arluru on the brink of defeat. Despite this the town received a warm welcome, The Arluru aspect of the fairy did not. Years of feeling neglected had left the Arluru rightly bitter and hurt.

While the Arluru were on the brink of losing the war they had a final gambit. If they could get into the XIN TAI Hive they could inject a neurotoxin into the hive mind killing it. However the parts they needed to create the device were scattered. The town set to collecting them.

However the XIN TAI also had a final plan, a final evolution. A hybrid of Xin-Tai and arluru. A powerful and terrifying hunter. While the Hybrid was strong Carrag wynn was able to corner the hybrid, who jumped into a hole, to the void plane, rather than be captured.

During his time in Wolfhome The Arluru aspect of fairy talked and befriended many of the Arluru but was horrified to discover one of the arluru generals was a true fea. One of the first Arluru to enter the black oblivion. He had been stuck Battling this war, abandoned for hundreds of years. The two Shared harsh words and tears, and with some words of wisdom from the town of carreg wynn Ultimately deciding the path of forgiveness was better than the path of hatred.

Carreg Wynn Decided to change their plan, instead of going to the hive, they would use bait and lure the hive mind to them. For there was a second Hybrid, who was friendly to the town. Using the components they were able to draw in the Hive mind and Kill it, But not before angering the Xin-Tai Juggernaut.

The Juggernaut was a tremendous foe, who dwarfed the town, Immune to most spells, and a hide so think the town couldn’t chip though, it seemed the town was doomed, However the arluru aspect gave the last of their power to invigorate the town, who tore the Juggernaut to bits in moments.

However weak from the fight The arluru aspect of the fairy began to fade away. Frost, an arluru of Carreg Wynn, gave his body and strength to the god, Merging their beings, and saving the deity. However in time Frost's mind would fade and become one with the god. With teary farwells Carreg Wynn left the black oblivion, the Arluru saved, and a friend lost.

2019 Season: The Rise of NOS; The Devil War
The season began with the Primus himself arriving in Carreg Wynn, being told that he received a vision that NOS himself would appear here. The town waited with him, but seemingly no god appeared. The Primus, never being wrong about his vision before, leaves in confusion, leaving some of his Talon Knights behind in the Frontier to keep an eye on the town.

Soon, a strange plague descended upon Carreg Wynn, infecting many of the citizens as well as a camp of elves known as camp Necessity. The Town and the camp were first at arms due to hostile misunderstandings. In this time, a massive dome of essence Magic descended upon the town of Carreg Wynn and the surrounding farmland, cutting it off from the world. At the same time, holes began to open from the ground from which devils poured out. Carreg Wynn fought back the devils, but as they kept coming, realized it would be best to focus their attention on the dome. After investigating the dome and learning things could come in but never leave, the town learned that angels had cut off the town and were beginning a ritual to erase everything inside the dome in an effort to destroy the devils, and would be completed by the end of October.

Now with a timer on their hands, the town sought to descend below the surface to The Crypts to see where the devils were coming from. They learned the undead council were warring with the devils themselves and those that reached the surface where a fraction of those coming through. With the help of the council's newest member Dirge, The Town Descended and Eventually found a strange, somewhat magical, somewhat not device and had to turn back.

Meanwhile, the local Talon Knights came to Carreg Wynn to announce that one of the faces of NOS himself, Ney, had appeared, and cured Camp Necessity of the plague. This face, a beautiful masked entity bestowed gifts upon some members of town, but it turned out that the month after, the gifts were revoked, and the effects worsened severalfold. Camp Necessity was now dying again. The town realized that this Ney could not have been true, and sought and fought them, unmasking them as a devil.

Instead, the Talon Knights were given the command by a new face of Nos, Olt, the namesake of their order, to eliminate all of Camp Necessity, as there was nothing to be done with them. The Talon Knights were adamant that these were the true faces of NOS, and could not be convinced otherwise. The Imperials of Carreg Wynn found themselves torn between their duty and their values, and almost all of the elven population of Camp Necessity was wiped out. The town divided their work, Some worked on the strange machine and through ingenuity they were able to get it to work. It was a lift down into an ancient human city, filled to bursting with devils, forcing the group to flee. The others set a ritual to bring down the False Olt. Olt as the face of strength put up a tremendous fight, and almost took out several members of the town, but he too was taken out. Now there was only the false Sim.

The Town knew the false Sim must have been guarding the tear into the void plane. Descending down one final time, with the angels about to finish the ritual, the town fought their way to the false Sim. Entrenched in a fake swamp of Sim deep within The Crypts, they battled the devil back, and were able to close the rift, causing a cave in, burying the city.

With the rift closed the angels had no need of the bubble and released the town. Carreg Wynn breathing a sigh of relief at another job well done... However, it is unclear if the false Sim had been vanquished for good, or merely temporarily trapped within the void plane. The town remains on peaceful terms with the Undead Council, having helped each other with the devil problem.

November: Saberonimus’s Manor
The faunish Snake Oil Salesman Saberanamus brought the town of Carreg Wynn to his Manor. In the vaults below Puzzles and traps were laid out to keep his vast wealth safe. However these were turned against him, as Saberanamus’s Apprentice sought to rob his former master, and hid deep within the vaults.

Working together Carreg Wynn used their skills to bypass the roadblocks and slay the apprentice. The town left on decent terms with Saberanamus, tho he may wish to do a check over his belongings... just to make sure nothings missing.

December: To Lay Spirits to rest.
The Spirits of the Slaughter of Camp necessity were restless. Carreg Wynn came in to help try to bring them peace and put them to rest before things escalated.

March: A Universal Gambit
A massive multi-universal event occurred; two universes collided into each other. The De'Monta Carlo came to the rescue, keeping everyone safe within its walls as the cataclysm rolled across the worlds. As things settled, the fallout became apparent. Some heroes from the previous universe were shifted over to this new one, taking over the bodies of their alternative self with their memories intact. However, some did not make the cross, and their duplicates only knew of this new world. Some became a combination of both souls, a mix of memories within them.

A tricky demon sought to take advantage of this, under the guise of a harmless rabbit in a top hat. It sought to unbalance the universes as they settled causing untold destruction and death, and to keep all the Potential for himself. However as the demon was a gambler, it accepted a wager with the town of Carreg Wynn, allowing Carreg Wynn to choose the challenge. Thus they engaged in a drunken game of Kings Cup to save the universe! Scraping through by the skin of their teeth, Carreg Wynn Came out on top and the universe settled, bringing Mystfall LARP into the new era

(If you were not present for this event and need more information please contact the president)

2020 season: The Lich's War
Due to Covid-19, this season was played Entirely on discord

The Lich invited Carreg Wynn to a dinner party, where he revealed that he had captured his alternate self from the old world. The lich of the new world was very interested in the old world's magics and wished to share favours and information if the town would give him the information he sought. However the dinner grew tense as dirge walked in and it was evident there was some some tension between The Lich and Dirge,

The Lich Disliked Dirge’s attitude and lack of respect for seniority, because of the tension the crypts were on the brink of civil war. The Lich tried to sway members of the town to his side, but the town did not accept, choosing to remain neutral for now. The lich seemed to be acting strange, and after some “disagreements” with the town the lich and Carreg Wynn were on shaky terms. This was brought to a head when The Lich Attacked and tried to Kill Messenger. Messenger had come to the town for sanctuary and the town had given it not willing to turn one away who needed help. The Lich still wanting to sway the town to his side gave the town a week to give up messenger. The Town Refused

Later the lich returned with a small horde of undead, But after a tremendous fight showed that he had created a magical gauntlet giving him power of magic from the old world, and threatened to use this magic on anyone who got in his way. Thinking he had scared the town into subservience he left.

The lich then became locked in combat in the crypts. His undead clashed with Augusts, this gave the town time to research. The town learned the lich wanted to Kill the Messenger because the messenger had stumbled upon a dagger with the name Sadius the 3rd written upon it. Using a scrying ritual they learned the dagger belonged to The 9th emperor of the imperium, a disgraced emperor who was scrubbed from history for heresy.

The old Lich was able to get a dream to the town, and explained his history, That he was the emperor and that Dragon Tricked him into becoming the lich to cure a terminal illness. After that he revealed that he had blood relations to certain members of the town, and that he wanted to see the town succeed and grow, and explained the town could either try to destroy his phylactery and kill him with the dagger, or break the gauntlet and let the two Lich’s souls merge.

At this time it was revealed that August, the master vampire had Merged with the old god of light and shadow. Together the New Shadow King, called upon the Blood moon. A powerful ability that mixed godly power with that of an ancient vampire. August Told carregwynn the time was right to take arms against the lich.

The town agreed and set off for the crypts. The Lich called forth hordes of his undead, but with help from rest of the undead council Carregwynn pushed through.. Descending into the crypts the group eventually liches ritual chambers, where they learned the lich was completely saturated with void and essence, such that his body could not be destroyed. However they targeted the gauntlet, and upon cracking its surface, created a massive ball of void energy, that sought to destroy the crypts around them. A member of the town realizing their was still time to save everyone jumped into the ever expanding ball of death, and struck the gauntlet. Destroying it completely and releasing the old lich.

With the old lich and the New lich Merged mind and the New lich’s Faded. The old Lich now nicknamed Lichard, Offered his Phylactery to the town as a show of good faith... or perhaps as a devious ploy

2021
The 2021 season was played online yet again. However, instead of a single ongoing discord RP, multiple smaller modules were run over Roll20, using a revised version of the rules for tabletop. This is a list and quick summary of the Modules Run.

Dungeon Escape
Carreg Wynn was invited to attend a celebration by Dirge. However his magical melody caused the floor in the Dead End Tavern to collapse and split the attendance into 2 groups, needing to escape the depths of the Crypts

The first group…

The second group: Finding themselves in a sealed tomb, the group needed to find 3 iron tablets to open a massive iron door to escape. While trapped the group was stalked by the an undead talon knight wielding a bow. The talon knight wanted to keep all things within the crypts and would use his bow to resurrect more undead to get in the way of the heroes. Eventually the group would find the tablets, open the door, defeat the undead talon knight and escape.

The Great Salamander hunt.
A group from Carreg Wynn was invited to the fire plane to take place in the great salamander hunt, a celebration of peace and comradery between the fire and earth plane. But while their they encountered a few obstacles. The first was a group of unsportsmanlike elves, who would stop at nothing to win, resorting to sabotage, and even betraying their own. Second, a group of devils had possessed a group of Nosian nobels, and were corrupting the crystals in caves around the city of Geo Incidence, in an attempt to cause a volcanic eruption and kill many. The group Prioritized stoping the devils, and even one of the elves helped them along the way. The group was able not only to stop the devils, but win the salamander hunt. Lord Fire and Lord Earth revealed they were monitoring the situation, and were incredibly impressed with the group. The groups faces are now immortalized on the monument to the hunt winners within Geo Incidence.

The Lilsadell Kidnappings
A local Frontier town of exclusively Fey called Lilsadell implores some adventurers from Carreg Wynn to help them, as nearly ten of their population have been kidnapped in the last month. The group investigates, discovering a dwarf who was blackmailed into helping kidnap these Fey for a draconic cult. The group breaks into the cult headquarters, situated underground, and dispatch the dragon worshippers. The cult appears to have a focus on monsters and transforming people into monsters. They solve puzzles, free caged creatures, and eventually fight the leaders of this sect, a dragon's favoured faun and kaern, feathered and scaled respectively, as well as a Manticore. They fight the three, and the Manticore upon death has dragon's gift revoked, reverting back into an elf. Some of the Fey have been sacrificed, but all except one choose to come back from the Land of the Dead upon revival. Unfortunately, a True Fey elf of the Summer Court was sacrificed, and appears to not be able to return. The purpose of this particular sacrifice is still unknown. The group returns to Lilsadell, and are rewarded for their heroics. Lilsadell can now be found on the map, as it was previously kept secret.

Cast Off
A group from Carreg Wynn awoke upon a strange ship. With no knowledge of how they got there they explored, and soon realized they were aboard a ship known as the Dem Ann’s Revenge. Helmed by The Captain, an arch demon. The ship sails the seas in the land of the dead, saving souls lost at sea… for a price. Despite some differences the group agreed to help The Captain, and his first mate Marry Ann, a soul sender. They were going to rescue a vessel full of souls before they were lost forever. The group had to contend with groups of Deep Wights, the wrathful souls of those lost at sea, and eventually they even were confronted by the Kraken. Using powerful fire magics, and the ships cannons. They drove the beast back into the depths. After this it was reveled that Marry Ann had brought Carregwynn to the ship, using a psychic ritual. They apologized as they just wanted to save the souls of those lost. Carreg Wynn chose to forgive Marry Ann and once they reached shore returned home.

Stormy Relations
A Conthestani spiritualist from nearby Petra arrives in Carreg Wynn, telling two of the Conthestani members of town that her Guardian brought her there, as the weather around The Frontier and the Eastern Woods has been unnatural. Dramatic storms, lightening, flooding, and other strange occurrences have left the spirits restless. The spiritualist performs a psychic ritual to discover more, and the group is led to the border of the Eastern Woods. They pass an Imperial fort, a leftover from the Hundred-Years War that is still being manned today, and enter the strange forest, which is almost maze-like, and filled with unexplained magical and psychic phenomena. Eventually, the group finds themselves at an abandoned watchtower. They fight several elementals to reach the top, where they find a Skae mage being directed by his great-grandfather in the from the mage's Guardian. The Guardian, killed 150 years ago in the Hundred-Years War, seeks revenge for his death against the Imperial fort where he perished, the one of the border of the woods. He has been leading and sometimes possessing his great-grandson in order to further his goals, the younger man using his magical prowess to summon a storm elemental. The group fights the elemental, and defeats the Guardian, whose anger is keeping him from moving on as a spirit.

They talk with him and the Skae mage, and decide to try and convince the Imperials to abandon the fort so the spirit can rest. With some bribing, the few Imperial guards at the fort agree to spread the story that there was an earthquake and they were forced to abandon the fort, and the fort is destroyed via earth magic. The spirit, released from its rage, realizes that it has been an awful Guardian, working for his own needs instead of that of the Conthestani he was meant to lead. The two begin their Guardian/Conthestani relationship anew, and the great-grandfather's own personal guardian finally rests, seeing its ward freed from its prison of emotions.