The Frontier

About the Frontier
The Frontier is a neutral territory, located in the Southeast of the known world, between the East Hurn Sea and the Sea of Storms. It is a collection of towns with no overarching governance. Each town has its own laws and systems. The town of Carreg Wynn is found in the Frontier.

Amherst
A fishing village on the north shore of the Sea of Storms, sits among rolling hills and valleys with little flat farmland. The heavily forested area led to a nearby infestation of giant spiders, which were seen as a common nuisance. Was once home to a NOSian school, the remnants of which serve as the town's chapel.

There is an new farming tradition here to bury the bones of fish in the tilled soil for good luck. Since this practice began the soil quality has improved their economy is beginning to grow.

Economy: Struggling

Trades: Fishing, Some Farming

Religion: Mixed

Population: 210

Day's Travel (foot) from Carreg Wynn: 3

Barren Heart
This town was once called Hope Springs, but then it became a military stronghold. The recent history of this town is unknown. This town in home to many powerful magic users.

Economy: Stable to Strong

Trades: Mining, Weaponsmithing

Religion: Mix, NOSian tendency

Population: 250+ (pre-plague: 2400+)

Day's Travel (foot) from Carreg Wynn: 1.5

Bear Pine
This settlement is rumoured to have a strong Fey presence. Suffered several attacks by monsters in the past decade, menaced by undead.

Economy: ?

Trades: ?

Religion: Fey-ism

Population: Unknown

Day's Travel (foot) from Carreg Wynn: 5

Bulltongue County
This hamlet, en route to the Empire, used to be a reputable stop-over before heading on to Battlekeep. Falling into ruin after the Plague, it became a haven for smugglers and gamblers. Rebuilt after a devastating monster attack about a decade ago. Mysterious investors have been accelerating rebuilding efforts.

'Economy:' Feeble to Stable

'Trades:' Lumber, Quartz

'Religion:' Mix, NOSian tendency

'Population:' 100-150

Day's Travel (foot) from Carreg Wynn: 7

Carreg Wynn
For more, see Carreg Wynn.

Clairborne
Best known for its lush blackberry and blueberry fields, the simple folk of Clairborne mistrust Magic and mages and have a very close knit community.

Economy: Struggling to Feeble

Trades: Farming

Religion: Mixed

Population: 300 (pre-plague: 1250)

Day's Travel (foot) from Carreg Wynn: 4 Hours

Denson's Pass
Once a strong trading town, Denson’s Pass is rumoured to have collected some artifacts and other rare merchandise over the years. This is a hub for tinkers and artificers who make fascinating contraptions. Many Frontier constructs are smithed here along with special prosthetic limbs for those who can afford it.

Economy: Strong

Trades: Merchant, Fishing, Gizmos

Religion: Mixed

'Population:' 150+ (Pre-plague 500+)

Day's Travel (foot) from Carreg Wynn: 1.5 days

Fairtree
One of the largest towns on the Frontier, despite the plague, Fairtree has been a trader’s haven throughout the centuries of war in the Frontier region. It is widely believed the Plague started in Fairtree.

The town of Fairtree is well known for its top-notch Northern hospitality. It is the finest fabric production centre in the region. (Their weaving technology is considered wondrous and is an excellent place to look for masterwork fabrics).

It has a large established market, overseen loosely by The Golden Scale Trading Company, A major player in The Merchant Guild.

Thievery is quite common as there is no “law” and justice is dispensed by a local militia.

Fairtree is the main center of commerce for the Frontier. Once a year, the mayor rallies the merchants to donate goods to the unfortunate surrounding villages.

Fairtree is easily accessible by river making a trip there fairly easy for those within Carreg Wynn.

Economy: Stable

Trades: Corn, Wool, Hemp, Cattle, Fabrics

Religion: NOSian

Population: 1000 (Pre-plague 5000+)

Day's Travel (foot) from Carreg Wynn: 2 Hours (Foot) 1 hour (Boat)

Fandril
This town, known for weaponsmithy and metalworking, is said to be rather close minded to outsiders, with a strong sense of community within the town. The metals are taken from lava deposits, making the extraction of these resources more sustainable over strip mining.

Economy: Stable

Trades: Metal, weapons, jewelry

Religion: Conthestani

Population: 250+ Seasonal (Pre-plague 4500+)

Day's Travel (foot) from Carreg Wynn: 8 Hours

Gill's Hold
This village is the site of the Frontier Adventurer's Guild. Entertainers come from all around to join the Guild. However, Gill’s Hold is also known for its religious zealots.

Economy: Struggling to Feeble

Trades: Lumber, hunting, White Roses

Religion: Mix

Population: 250+ (Pre-plague 700+)

Day's Travel (foot) from Carreg Wynn: 2.5

Lilsadell
An exclusively Fey village, Lilsadell mostly houses Fey who remained on the Material Plane after the First Contact War. The people of Lilsadell rarely ask questions, and so those trying to run from a unsavoury past often settle here. Humans are permitted to trade here, but not settle. Members of Lilsadell do their best to keep their village secret, and so it does not appear on most maps.

Economy: Struggling to Stable

Trades: Leatherworking, alchemy, hunting

Religion: Faerie

Population: 250+

Day's Travel (foot) from Carreg Wynn: 1

Pekerel Falls
Known for the vein of raw copper, which runs straight through the town, Pekerel Falls is home to the best coppersmith in the region. Copper is taken from the riverbed in nugget form. It is said the citizens of the town are strange, perhaps there is something in the water other than copper. The town is also known for fostering trade in rare alloys. Recently it gained an influx of support from the Conthestani, which has set up camp to provide military assistance from strange animal attacks.

Economy: Weak to Stable

Trades: Copper, fine tools, coin smithing

Religion: Mixed, Conthestani

Population: 150+ (Pre-plague 1500+)

Day's Travel (foot) from Carreg Wynn: 1.5

Petra
A town of hard-working Conthestani sympathizers but remaining a melting pot of different cultures and traditions. Due to being so far from Tawdic City many NOSians and Conthestani have learned to overcome their prejudices and work together.

Petra is known to have deep respect for nature and the area surrounding it. They are well known for their high quality wood for ship making, and sustainable forestry. The Conthestani here often tend oversee the extraction of raw materials while the NOSians trade with merchants and caravans.

Rumour has it that those who disrespect the land or the sea here are dealt with harshly.

Petra also has many superstitions surrounding sailors lost at sea. Some speak of a pirate ship captained by a demon and a mysterious Soul Sender others of a massive sea monster that consumes all that pass near.

Economy: Stable

Trades: Fishing, Shipmaking, Ironsmith

Religion: Conthestani

Population: 250+ but grows to 600+ during shipbuilding season. (Pre-plague 2500+)

Day's Travel (foot) from Carreg Wynn: 12 hour (Foot) 5 hours (Boat)

Poor Harvest
Home of the Apple Harvest Festival, Poor Harvest is rumoured to be on the decline due to poor soil and droughts.

Economy: Struggling to Feeble

Trades: Apples, Halfling Herb, Corn, Fish

Religion: Mix

Population: 175+

Day's Travel (foot) from Carreg Wynn: 14 hours (Foot) 7 hours (Boat)

Sencel
This village is best known for its busy harbor and fishing port. It is considered a secure port and much trade passes through the town. Sencel has a strong militia, which is kept in top shape in case of trouble from the Conthestani. A strong anti-Conthestani philosophy exists within the population in the town. There was recently a failed assassination of the Mayor Griswold.

Economy: Stable to Strong

Trades: Fishing, Boat Building, Lucrative Trade, Gold

Religion: NOSian

Population: 400+ (Pre-plague 900)

Day's Travel (foot) from Carreg Wynn: 3

Stormhaven
This crossroads community was the focus of rumour-mongers everywhere. They said that Stormhaven was a meeting place for Adventurers, Demons, and Monsters!

However, Stormhaven, or Haven as it was known to it locals, was largely destroyed by the Imperial forces sixty years ago in their attempt to stamp out heretics.

Now it is a shadow of what it once was, and paranoia of heresy runs rampant here.

Economy: Feeble

Trades: Farming, Carpentry, Herbalism and Bonemeal

Religion: Mix

Population: <45

Day's Travel (foot) from Carreg Wynn: 1

Twain's Heart
Nobody is certain how large Twain’s Heart is. It’s regularly patrolled, and is known to be closed to outsiders. Twain’s Heart has resisted all attacks from the outside. Few folk ever leave and they are secretive about what happens within.

Economy: ??

Trades: ??

Religion: ??

Population: ??

Day's Travel (foot) from Carreg Wynn: 2