Carreg Wynn

General Information
Carreg Wynn was founded as an independent city-state. The original inhabitants were a mixture of Imperials and Pyren, who put aside their political differences to make something better.

For more than two hundred years Carreg Wynn stood as the largest city and trading center in the Frontier. However after The Plague, Carreg Wynn fell into decline, now only a few buildings remain of what once was a large settlement on The Frontier.

Carreg Wynn is surrounded on three sides by dark woods with several roads leading towards Clairborne to the West.

History
Angus Fedington originally built The Last Resort under the name of The Cloaked Rider Inn.

After the unfortunate death of his wife, Angus sold the inn to Epiphany Sweetbuns and her partners. They decided to rename the Inn The Ladle and the Cauldron.

After a few years Epiphany sold the Inn to Carreg Wynn itself, it is now communally owned by residents and the inn was re-named to The Last Resort.

The Last Resort Inn
The most prominent building seen when entering Carreg Wynn from the main road is the Last Resort Inn. It is a sturdy building built with thick wooden walls and a wide log framed porch.

The Inn serves as common watering hole for all groups that come to Carreg Wynn and fighting within its walls is strictly forbidden. A mysterious spirit resides within that tosses troublemakers out promptly.

The front door, attached to the busy front porch, leads into the main inn room - with a dining table stretching across the center and warmed by a grand fireplace opposite the door. The interior is lined with decorated bunks on either wall, and at the back of the Inn are two passages on either side of the stone hearth. The right leads to modest toilets, and the left leads to the kitchen, with both routes ending up at the rear door.

Out back is a small smoking table set up with bins to collect the ash of pipes and rolls.

The building is the central gathering place both for the scattered camps that live within the borders of the town and the travelers that pass through. The inn is well-lit with lanterns and torches, housing a communal kitchen and cellar for food preparation and storage. Once night falls in the Frontier it's not uncommon to see NOSians and Faeists, Imperials and Conthestani, elemental-kin and walking dead sharing a meal under one roof and sharing stories of adventure and triumph.

Here you can find the Guild and Bounty Boards. Along with The Spirit of The Inn.

The Bath House
The Bath House is one of the few buildings from the original City of Carreg Wynn that is still standing. The Bath House is a tribute to both fine Imperial engineering and Pyren architecture. It has continued to work with little to no maintenance for over half a century. Inside are several tubs, fed hot water through pipes, and water-shower stalls for those with less time on their hands and seeking only a rinse. Here citizens come to relax, soak in the natural hot spring water and discuss business.

Out of game, this refers to the building known as "Cast Cabin", where ADs and cast plot and send out NPCs. There is a workable shower, which is where this building gets its in game name. Going to "take a bath" can mean your character has left to go on their NPC shift.

The NOSian Chapel
Heading off the porch of the inn and to the left, you can follow a path to the Imperial place of worship. This modest chapel, shaped like a triangle, has two rows of wooden pews, with a central stage and podium. This is where NOSians pray to the three faced god. It is currently enchanted to that it is impossible to burn down.

The Faerie Circle
Set back from the treeline at the far east of Carreg Wynn, situated next to the remnants of an ancient theatre, this unbroken circle of mushrooms serves a site of reverence to those who worship the Fey Mother Faerie and know where The Mysts cross over with the material.

Here, Faerie's children will celebrate, pray, and seek their mothers' guidance.

The Conthestani Stones
Sitting just off of the road to the south of the tower bridge, this grove of a large central stone encircled by smaller rocks is a site of powerful spiritual energy typical of Conthestani standing stones. To those that can perceive astral auras or spiritual phenomena, the stones appear to be blazing with power due to the age and location of the stones. Despite their massive inherent power, they are fragile without a Dreamkeeper. Before the destruction of Carreg Wynn this area was a grove of well tended trees, sacred to the area’s Pyren population. These two rocks were thought to represent Potential and Achievement.

The Elemental Circles
At points around Carreg Wynn sit concentrations of Prime elemental energy - appearing to those that can perceive the flow of magic as pools of energy. Each allowing a connection to one of the elemental planes of fire, air, earth, and water.

At these important sites of magical power, elemental kin and those that recognize the status of the Elemental Lords will visit these circles to make offerings of mana or seek the wisdom of the Lords.

The Earth Circle
Located on the west end of town, and on the north side of the river, near to the campsite currently occupied by the Medicus Bellator. To the Un-Aware the Earth Circle appears to be a spot of especially rich soil, sprouting with small flowers and plants even in the cold of winter. To those capable of seeing magical forces it appears as a swirling circle of brown-hued magic, reminding those that venture close of deep caverns and ancient forests.

The Fire Circle
Located on the east end of town, and on the north side of the river, across the path from the Squirrel/Skull hut. To the Un-Aware the Fire Circle appears to be a spot of sunlight breaking through to the forest floor during the day, or an unusually warm patch of ground, sometimes showing a faint trace of steam, at night. To those capable of seeing magical forces it appears as a swirling circle of red-hued magic, reminding those that venture close of the heat of raw flame and a dry noon.

The Water Circle
Located on the west end of town, and on the south side of the river, nearby to a small dock that is all that shows of one-time river traffic. To the Un-Aware the Water Circle appears to be a small pool of clear water, fed by drops from a nearby tree. To those capable of seeing magical forces it appears to be a swirling circle of green-hued magic, reminding those that venture close of the crashing waves of the sea and the sensation of snowflakes on one's cheeks.

The Air Circle
Located on the east end of town, and on the south side of the river, atop a tall hill to the far south of town. To the Un-Aware the Air Circle appears to be a strange clearing in the tall grass that otherwise covers the hill, where one can feel strong breezes. To those capable of seeing magical forces it appears to be a swirling circle of blue-hued magic, reminding those that venture close of standing atop a windswept cliff, far from the ground, and of the uncontrollable gusts of a spring storm.

The Tower Bridge
The Tower Bridge is one of the two remaining crossings over the river that runs through Carreg Wynn. At one time this was the main watchtower of the Carreg Wynn Constables. Poor maintenance over the years now makes climbing the tower a dangerous proposition.

The Crypts
The Crypts do not have a physical OOG representation, but are an IG location with its entrance at the top of the hill. It is home to The Undead Council, as well as hundreds of other undead that serve under them. It is nearly impossible to enter the Crypts without an invitation. Carreg Wynn and The Undead Council share a rocky peace treaty at the moment.

Medicus Bellator
Directly across the Inn Field from the Last Resort is a clearing just inside the treeline. This is currently the campsite of the Medicus Bellator, overseen by Dr. Iroveth Cato, an elderly Imperial medic from the time of the Plague and the First Contact War. The Bellator is considered a neutral ground, enforced by the good doctor. Any disruptions to her quiet camp, however, will be removed by a stern elven warrior who almost never leaves her side. Currently, Dr. Cato is away on business, and has left it to Vi, a Mysts coloured Kaern, to supervise.

''OOG: For information on this campsite, please talk to Amcreva. For information on joining the campsite for the year 2022, please talk to Emmett. This campsite is request-only for camping, open for visiting.''

The Faunclave
If you step onto the Last Resort Inn porch and look straight ahead, nestled within the trees is a small circular campsite with a large stone fire pit. This is the campsite known as the Faunclave. Currently home to two fauns, a dwarf, and an occasional human merchant, the Faunclave sometimes hosts raucous fires into the late nights or even early mornings, but it can just as easily be surrounded by traps, with the residents speaking in hushed whispers. Rumour has it that Dominik, the older faun who oversees the camp, is involved heavily with the White Roses, but nothing can be proved.

''OOG: For more information on this campsite, please talk to Jake. This campsite is invitation only for camping, but open for visiting.''

Marcie's Campsite
Just off from camp Bellator, hidden in the woods across from the back of the inn is a small campsite with a modest fire pit and an outhouse. This site is currently in use by Marceline the Halfling, who is happy to have the company if you'd like to visit.

''OOG: For more information on this campsite, please talk to Trixie. This campsite is open for camping, and open for visiting.''

Trade Caravan
Parked to the edge of the Inn Field is a caravan of several travelling merchants and friends. If you aren't afraid of those a little different, a cheerful and social undead resides here with his augmented friend and their faunish partner.

''OOG: For more information on this campsite, please talk to Cecil. This campsite is private for camping and open for visiting.''

The Fey Enclave
Up on the hill, across the river is a medium wooden building, blessed by the Elemental Lords from danger. This Enclave is known as the Fey Enclave, and has historically been used for visiting Fey. Lately, a couple of Arluru have used the Fey Enclave on and off for shelter for their pack. It may be open occasionally.

''OOG: For more information on this campsite, please talk to Ashtin, who will let you know if he and his friends are using it or not for an event. This campsite is sometimes private, and other times open. Either way, it is open for visitors.''

The Skull Hut
Aka the Squirrel Hut. A small, straw-filled hut and campsite just across from the bathhouse, with a fire pit and several picnic tables. There is currently nobody camping here. It is free for anyone who wishes to use it.

OOG: This campsite is open!

The Cobweb Theatre
Situated next to the Faerie Ring is a fire pit with many wooden benches around it in a semicircle. There is space here to camp, and it is currently unoccupied.

OOG: This campsite is open!

The Earth Circle Campsite
Next to the Earth Circle is a large campsite that is just to the left of the road into town, just within the treeline. There is currently nobody camping here.

OOG: This campsite is open!