Peoples of Mystfall

The world of Mystfall is populated by a variety of peoples. These include several cultural groups of Humans, The Fey (Elves, Dwarves, Halflings, Kaern, Orcs, Fauns, and Arluru), The Elemental Kin, and a newfound variety of all kinds of humanoids. These groups have many differences in what they believe and how they conduct their day-to-day business. While individual members of theses groups may get along, it is these differences which, generally, separate the peoples. This section contains common conventions about each of these species/cultural groups. These conventions have been developed by players who have experience in portraying members from these groups, however, these conventions are presented to spark character ideas and not to limit them. The world of Mystfall is large and varied. There is plenty of room for local variations and quaint customs.

Elemental Kin
An Elemental kin is a being made from one of the four prime elements: Earth, Fire, Air, and Water. Each species is as different as their elements to one-another and each have traveled to the Prime Material plane, in which Carreg Wynn resides, for their own reasons. Elemental Kin greatly revere their respective Elemental Lords as their creator and gods. There is no natural animosity between each element, as they are taught by their Lords that all elements are needed together to continue the circle of life. Few are commonly seen on the Prime Material plane. Each elemental has a natural affinity for magic of their element, their magic power being as much a part of their essence as it is a learned ability. Because of this they cannot teach the magic of their element to others, as it would be like teaching a fish to swim, or bird to chirp.

Air Kin
The Air Kin are a free and chaotic people, changing moods or desires rapidly and unpredictably. They do not tend to remain in one place for very long. Their unpredictable nature makes them ideal for the life of a bard or rogue. Not much is known about why the Air Kin came to the Prime Material plane, it could have just been a whim one day.

Earth Kin
The Earth Kin are a stoic and patient people, rigid and slow to change. A people of formality, hardworking and dedicated, they live their lives by a trade taught by their clan. The Earth Kin believe in strong diplomatic relations, which is most likely what drew their attention to the Prime Material plane.

Fire Kin
The Fire Kin are a passionate and honourable people, shining beacons of culture and skill. A warrior society, the Clans of the Fire Kin operate with deep respect for the art of combat. However, their passionate hearts lead many to the artistic ways. Poetry, painting, music and dance, all forms of expression have helped cultivate a unique culture for the Fire Kin. Many Fire Kin ventured to the Prime Material to enrich their lives, or test their mettle.

Water Kin
The Water Kin are a dynamic and adaptable people, emotionally and culturally. Empathetic and intuitive in one moment, but oversensitive and irrational the next. This is the ever-shifting tide that is the Water Kin, creating a way of life in which one wears a facade of calm at most times, hiding their true feelings. The Water Kin have been coming to the prime material plane occasionally for adventure since the creation of the first Water Circle.

Fey
"Fey" is the encompassing term for all the species that originally come from The Mysts. There are seven primary Fey species, however, the True Fey can take on many other forms. Elves, Dwarves, Halflings, Kaern, Fauns, Orcs, and Arluru are the main species seen, but there are outliers and newfound forms that spring up from The Mysts every now and then. While relatively new to the Prime Material, the Fey have been around for three or so human generations, and are starting to become more common within Human civilizations. On the Frontier and especially with the Conthestani, the Fey people are an oft seen sight.