The Undead Council

Carreg Wynn is a city of two parts. One above, and one below. On the surface, it is known as the town of Carreg Wynn, well known throughout the frontier as a lawless and wild town of heros. Below is the Crypts, hive of undead, and home of the Undead Council. The nexus of Leylines that exists below Carreg Wynn has made it a gathering place for beings of power, and as such, many Greater undead have sought to live in this area and harness that power.

In order to avoid war with each other, these undead have come together to form a council to govern themselves and keep the peace. At any time, there must be six members of the council, and if any are lost, new council members will be sought out or created. Despite the rather frightful nature of undead and the council, they hold no open hostility towards the town they slumber beneath, simply wishing to be left alone to their business. Some of the councillors are outright friendly to the town, wishing to engage in talks and meetings. It is unwise to allow their friendly demeanour fool you, however. Each council member is a powerful undead who will bring their wrath down upon those who cross them.

August
Type of Undead: Master Vampire

Appearance
A tall pale man, August's features are cold, noble, and devilishly handsome. His attire is well-tailored, expensive, and immaculate. His eyes are like those of a cat; piercing and hungry, but also ancient and unknowable. Upon a head of long dark silken hair lies an ancient horned crown of black leather. From his back, a cloak of shadows billows and churns, in an unseen wind. Darkness seems to bend and twist at the mere presence of August, seemingly responding to an unseen command.

Attitude
Suave and well-spoken, he prides himself on his intelligence and charisma. August uses his charisma to lure in those around him, giving respect when it's due. Protective of ancient Vampire traditions, and those under his wing, those who serve him well are repaid in kind.

Special Powers
August is one of the oldest master vampires on the Material Plane, and as such his strength is honed to match. He is faster and stronger than any mortal, can drain a body of blood with a passing touch, and his words can sway the minds of those unprotected. These are but a few of the powers at the command of August.

Home
Similar to the Lich, August has a library, however, his library is full of Vampire history and lore. As well, it contains books on art, poetry and literature, each a first edition of incalculable value. Only those in his highest favour ever see his inner sanctum.

Job Within The Crypts
August guides and commands the vampires of the crypts, and also serves as the crypts assassin. He currently has taken over responsibility of magic and rituals in the retirement of Sadius the Lich.

Common Knowledge in Carreg Wynn

 * August is one of the oldest master vampires on the material plane
 * August once shared a body with the old god of Light and Dark, until it almost destroyed him.
 * August Killed his brother September in order to take control of the territory of Carreg Wynn as well as the seat on the Undead Council.
 * August seems to be the most aloof member of the council, not seeming to bother himself too much with council business.
 * There appears to be some sort of tumultuous unspoken history with The Lich.
 * August sired the vampire Ravina.

Dirge
Type of Undead: Aborrent Skeleton

Appearance
Dirge is a tall lanky human skeleton. He wears dark sunglasses, and often wears either dark cloaks, or extravagant clothing/ costumes. He is rarely seen without a musical instrument of some kind, most commonly a lute. He often wears party hats in tradition with the old treaty between Carreg Wynn and the crypts, where undead messengers wore party hats to signify they were peaceful. (This practice has fallen out of favour).

Attitude
Dirge is snarky and playful. A bard at heart, Dirge loves to captivate the hearts of those around him. Dirge is never late for the party, for he brings the party where he goes. Dirge also is incredibly friendly with the people of Carreg Wynn, and seems to hold his title of Bard in far higher regard than his title of Council member. This often leads to Dirge disrespecting and ignoring the other council members' authority. He doesn't take much seriously, and will joke at inopportune and inappropriate times.

Special Powers
While not much of a fighter, Dirge is a musician and can cast magic using only his voice and instruments. He can invigorate his allies, or entrance his foes.

Home
Dirge lives within a tavern constructed within the crypts known as The Dead End. It is incredibly cozy and well furnished, music always plays, and the undead here have an opportunity to relax from a long day of servitude. Dirge loves to invite people to his tavern… often without informing the other members of the council.

Job Within the Crypts
Dirge is in charge of care and morale for mortals that serve the undead council. Either as servants seeking reward, or less than enthusiastic thralls, there are many living mortals in the crypts. Undead often forget that mortals need things like food and air and bathrooms, so Dirge provides what is needed. Likewise, not every undead is mindless, and many would not be able to stand the dour and harsh conditions of crypt life. Dirge is there to literally lift their spirits, and keep the workers motivated and happy. Dirge prides himself as the carrot, to the councils stick.

Common Knowledge

 * Dirge is the newest member of the undead council
 * Dirge is the friendliest member of the council and enjoys mortal company. He finds the other undead too morose for his liking.
 * Dirge and the Lich are at odds often, due to their chaotic vs lawful natures.
 * Dirge was monumental in helping the town in the war against the devils.
 * Dirge Lived in the Nosian chapel for several months, and will still sleep there from time to time.

The Emissary / Messenger
Type of Undead: Master Undead Construct

Appearance
Messenger is a hulking Construct; most of their body is covered in dark rags, and the flesh that appears between the seams is seemingly created from a patchwork of corpses. Their body seems to writhe, as if a mass of something moves below just below their pale flesh. They lumber forward of thick stump-like legs, dragging overlong arms that end in long blade-like talons. In place of a face is a pit of teeth, not dissimilar to a lamprey.

Attitude
Despite their horrifying visage, Emissary is a timid creature. They are rather unhappy with their appearance, thinking they are too scary, and are concerned people are afraid of them. They also view themselves as the weakest member of the council and cannot help but compare themselves to their peers. They seem to view themselves with very little worth. They perk up when complimented and get excited when people show an interest in them or their works. They are also incredibly creative and well versed in construct creation, and gives it their full attention. Despite viewing themselves as a coward, Emissary has shown incredible bravery on multiple occasions, most notably stealing the Lich’s Dagger to get information about him to Carreg Wynn.

Special Powers
Messenger is incredibly hard to kill. Unless you completely burn their body to ash, they can reform themselves from merely a chunk in a few days. Messenger is also a master craftsman, specializing in construct creation.

Home
Unlike the others, Messenger lives on the third level of the Crypts in the Flesh Forges, where the crypts send corpses to be re-purposed into components and new undead. It is a combination of a scientific laboratory and a smith's forge.

Job Within The Crypts
Messenger Acts as a craftsman, as well as a medic for the undead of the crypts.

Common Knowledge

 * Emissary's true name is The Emissary, but for some reason people started calling them Messenger and it stuck. they will answer to either as they are just happy to be addressed.
 * Emissary likes to hang out at Dirge's tavern. However, their favourite snacks are dishware, much to Dirges frustration at the constant need for replacement.
 * Emissary was created by the Lich, and defers to him more often than not.
 * Emissary used to just be the Crypts' Messenger until one of the council members was slain and a new Master Undead was needed for the council.
 * There is a rumour that Emissary's body may be constructed from parts of Carreg Wynn town members, due to several pieces of their body looking somewhat familiar to town members. However, as Emissary was not alive for their creation, only the Lich would know.

Arabella
Type of Undead: Master Banshee

Appearance
Arabella appears as the spectre of a pre-Plague Human Noblewoman. She wears a fine-cut and frilly ball gown, that dissipates into mist at the bottom, and thick black tears constantly stream from her face regardless of her mood.

Attitude
Arabella is over-dramatic and somewhat self-centred. She adores moments of great emotion and as such is never subtle about how she feels. She seems to value the lives of undead far more than she values those of living people, and while she seems to enjoy watching the living get thrashed about, she is incredibly kind with undead, going so far as to care for those undead which begin to loose their sense of self.

Special Powers
Arabella has power over people's emotions. Using her voice, she can energize people’s emotions, or quell them entirely. She is also capable of unleashing a Master Banshee’s wail, which will bring anyone unprotected to the brink of death. Arabella also has a unique ability to help spirits retain their sense of selves.

Home
Arabella’s home encompasses several blocks, where she houses the undead in her care within the crypts.

Job Within the Crypts
Arabella has a particularly important job in the crypts. When people die in tragic ways, their spirits can come back as ghosts/ phantoms/ other spectres. At first, these spirits will retain their personalities, however with time their sense of self will slip away, leaving a dangerous and vengeful spirit. Arabella is capable of helping these spirits keep their sense of self, and allow them to remain safely on the material plane until they are ready to move on.

Common Knowledge

 * Arabella claims to be one of the first banshees created when the plague hit the material plane.
 * Arabella claims to have lived in Carreg Wynn when the plague hit it.
 * Arabella can be very picky on giving information about pre-plague times.

The Master Poltergeist
Type of Undead: Master Poltergeist

Appearance
As a Poltergeist, this undead has no form, however, his presence can be felt as a chill in any room he occupies. He instead possesses a suit of armour within his own home so people have a form to talk to.

Attitude
Unknown

Special Powers
The Master Poltergeist can manipulate the objects of any room he is in at will, as well as possessing objects at will. The poltergeist's power is linked to the centre of his haunt, and the closer the poltergeist is to that centre, the stronger his power. At the centre of his haunt, the poltergeist is as strong, or even stronger than The Lich, or August. The poltergeist in the crypts is strong enough to be able to manifest within th inn of Carreg Wynn,

Home
The Poltergeists manor had to be moved in its entirety into the crypts in order for the poltergeist to properly manifest, as he is tied to it. It was moved piece by piece from it's original location into the Crypts. The Poltergeist’s manor and surrounding gardens are now located within a massive artificial cavern on the second layer.

Job Within the Crypts
Unknown

Common Knowledge

 * During the Lich’s war on Carreg Wynn the Master Poltergeist was not present
 * It's possible he is courting the Spirit of the Inn, as flowers can sometimes be seen floating outside of the windows.

The Lich / Former Emperor Sadius the 3rd, 9th Emperor of the Tawdonian Empire
Type of Undead: Master Lich

Appearance
The Lich changes bodies as one would change clothing. Sometimes he appears strong and humanoid, sometimes decrepit and rotted. He slips his soul into any vessel available to him, provided the vessel has no soul inhabiting it already. However, regardless of his form, the lich cannot hide his cursed eyes. In any body he inhabits his eyes will appear as black motes of darkness from which two pinpricks of white light stand in the centre. These dots of light flash, change intensity, and change colour depending on the Lich’s mood, often betraying the Lich's calm and stoic exterior.

Attitude
The Lich likes power and control, He is always willing to work with those who are willing to work FOR him. He is crafty and cunning, and will use whatever tools are available to him to achieve his goals. He is secretive about his personal plans and information, only sharing it when he deems it necessary. Contrary to his careful demeanour, he is also somewhat eccentric, and loves to be the centre of attention, often describing his thoughts at length and speaking of himself with extreme merit. He is also extremely prideful, often dealing out punishments for slights against him quickly and harshly. However, he also has a melancholy side; he has spent so many hundreds of years hiding and planning that he has grown tired with age. He claims to wish to simply see Carreg Wynn and the next age of heroes grow. Whether this melancholy is true, or merely another ruse to further his own goals remains to be seen.

Recently, Sadius has been ravaged by Dragon, and has stepped down from the Council do the the toll being controlled took on his body, mind, and soul. He still lives within the Crypts, writing down all he can remember to rebuild his library.

Special Powers
The Lich Is a master of magic and rituals. Likewise, he is a scholar, and educated on most subjects. However, his main strength lies in his knowledge of the soul. He is capable of freely manipulating his own soul, and souls he has in his possession. Furthermore, he was even able to capture his alternative universe's soul in a vessel, though with Carreg Wynn's help it was freed. Time and knowledge are the lich’s greatest resource, given enough time, the lich can perform feats considered impossible, and he has time and materials to spare.

Home
The Lich lives within his library. Rows upon rows of ancient and irreplaceable knowledge line his shelves. His collection spans decades of magical study and theory. However, recently much of it was destroyed in an explosion, and he has set out to rewrite the books he can remember

Common Knowledge in Carreg Wynn

 * When the worlds collided, the lich of the old world was captured by the lich of the new world. The lich of the new world declared war on the Empire, but was ultimately defeated by Carreg Wynn. The Lich of the old world was freed and now resides on the council.
 * The Lich was formally the 9th Emperor of the Tawdonian Empire. However, after becoming a lich, hee was banished and his name scrubbed from all records. Speaking his name in the presence of NOSian nobility or the church is considered heresy.
 * When he was mortal, Sadius the 3rd was tricked by Dragon to become a lich in order to cure his terminal illness. This was before the event of Mystfall and the emergence of Fey Magic into the Material Plane.
 * The Lich’s Phylactery is missing, taken somewhere within the Empire by shadowy hands.
 * The Lich Seems to Have some sort of unspoken history with August.
 * The Lich Has a Skeleton Horse, raised from his original steed.
 * Some people jokingly refer to the Lich as Lichard. He seems to permit it for some reason.
 * The Lich's Great Great Great Great (etc.) grandchild is townsfolk Valentein Amaris-Prince

Pharaoh: The Master Mummy
Pharaoh was content to while away the years in his tomb, until it became the discovery of a Tawdonian University archaeological expedition into the Frontier. The expedition destroyed the tomb's skeletal servants, and the professor pried open the sarcophagus given pride of place - expecting a great treasure, what she found instead was a displeased mummy. On the death of the expedition leader, the students fled to Carreg Wynn, claiming they were pursued by a vengeful undead monstrosity. Pharaoh arrived not long after, and though the students fearfully demanded Carreg Wynn put him to the sword, negotiation prevailed. Pharaoh had already claimed the life of the expedition leader for breaking into his tomb, and demanded the students replace the servants they had destroyed. After negotiations, townsfolk persuaded him to let the students go free and claim a seat on the Undead Council in place of his now-destroyed tomb in return for animating him thirteen new undead servants. The deal was struck, and upon delivery of the undead, Pharaoh became the Master Mummy.

Unfortunately, he was lost during the merging of the worlds.

Common Knowledge in Carreg Wynn:

 * Wore specially-treated bandages to avoid the accidental spreading of Mummmy's Rot.
 * Enjoyed playing card games. Carreg Wynn occasionally will have a poker night in his honour.

King Koh: The Master Phantom

Ravinia: Master Vampire