Cambions

Cambions are devil-like beings that are the result of a bloodline corruption in humans. Interaction with a Devil, be it positive or negative, can sometimes corrupt the bloodline of a family, the result being the birth of a human who turns into a Cambion at puberty. Cambions have been born since before Mystfall, but have seen an increase since that event. Cambions have an affinity to Void magic, and an aversion to Essence magic.

Looking like a Cambion
Cambions are recognized for their horns and pointed tails, but can sometimes have even more distinctive features, such as brightly coloured skin (please review our race face policy), hooves, or even shrivelled wings.

Cambions always stand out, and some do their best to hide this by wearing nondescript clothes, hoods, and cloaks, but others embrace their differences, and wear gaudy outfits with lots of colour, shine, and billow.

Sounding like a Cambion
Cambions are raised by humans, so they will take their quirks and language from either Imperials, Conthestani, or Crescent Islanders.

Cambion Names
Some Cambions continue to use the Human name they were given, but others shed their old life and begin anew. Cambion names can be anything and everything. They may pull name ideas from other human cultures, from Fey, or just give themselves some kind of virtue name.

Ex. Alice Ludinus, Mayhem, Mimsykins

Birth and Childhood
Cambions are always born human first. They are the result of a bloodline corruption from when a human has a strong interaction with a Devil- attacked, hunted down, worked with, etc. This corruption shows up later in the generational line. Cambions don't know about the devilish heritage they possess until puberty, where they go through a transformation - they sprout horns and a pointed tail, and sometimes their skin tone changes or they develop hooves or withered wings. This transformation can happen anywhere between instantly to over the course of a few years.

Reactions to Cambions are usually negative by their parents. Many try and hide their child from the world, spend money on spiritual or magical purification, act outright ashamed of them, or even abandon them. Not all Cambions deal with this though: as Magic and the Fey become more normalized, the fantastical is becoming accepted. However, the Cambion child is usually an indication of something shameful or nefarious in the family's past.

Adulthood and Integration
Cambions as adults don't have a unified culture, as they appear sporadically across human settlements, and only in family lines that have a tie to Devils in some way. However, because they have a tendency to be considered outsiders, a great many of them find themselves in The Frontier where the unusual is more accepted, rather than more populous cities.

Cambions stand out wherever they go, for better or for worse. Some take advantage of this and become entertainers, bards, or charlatans. Others fall into the underworld of crime that others attribute to them, where it doesn't matter what you look like but what you can do. Some use their affinity for Void Magic to become accomplished mages. Whatever it is they do, Cambions are free from the burdens and expectations of society, forging their own path in the world.

Mechanics
As Cambions are a custom species and are not found in the rulebook, the mechanics for them can be found here.

Identifiers: Horns, pointed tail. Extras optional.

Form: Fantastical

Plane: Material

You start game with 1 Adrenaline and 1 Psychic pool point each.

Cambrian specific Advantages and disadvantages

The Cambion can choose their Major and Minor Advantage and Disadvantage, with the same freedom that humans have in the rule book. However, they must take the following Moderate advantage and disadvantage

Advantage: Void Affinity. When a Void spell is cast onto you, and the effects are not nullified by defensive skill, after the effects of the spell are applied, your character is healed 2 HP. If your character is at zero Hitpoints after the spell's effect, this healing is not applied.

Disadvantage: Essence Bane. When an essence spell is cast onto you, and the effects are not nullified by defensive skill, after the effects of the spell are applied, your character takes 5 damage.."*Please note that the Devil's Corruption Blessing/Curse CAN stack with this species.*"